![]() There are several different modes of operation for how the two zones behave. When using Two Stage Triggers, one Soft Pull action will be bound for most of the trigger and a Full Pull action can be bound when the trigger hits its maximum value. Utilizing Two Stage Triggers allows two actions to be bound to the L2 or R2 trigger. The value is expressed in raw stick units. This setting can be useful for worn sticks that cannot maintain a constant position. Square Stick - Roundness option value Fuzzįuzz specifies the minimum number of units the analog stick moves before the output is registered as changed in the mapper. The following post has pictures explaining this better than words can do. You can tweak how DS4Windows smooths out the output value of LS/RS stick corners by tweaking Square Stick setting and 0.5 roundness value. This might be an issue especially in games where LS/RS stick is re-mapped as digital d-pad keys. This means that the 1.0 output value of the axis starts to move slightly towards 0.0 value. Normally when LS/RS stick is fully extended to one direction (N/S/E/W compass directions) and you start to move move the stick along the vertical or horizontal axis side ways (NW/NE/SW/NE compass directions) the output value of LS/RS stick follows an arc curve. To some degree it is possible to achieve similar results just using the custom output curve setting than using dead-zone, sensitivity and max zone settings together to tweak the output curve of an analog axis. In practice bezier curve supports both easein and easeout curves (or both at the same time). The custom option uses bezier curve to tweak the output curve. Quadratic: Slow easein curve (easein quadratic).Ĭubic: Very slow easein curve (easein cubic).Įaseout quad: Fast in, but the curve gets slower towards the end of the curve.Įaseout cubic: Very fast in, but slow easeout.Ĭustom: User customized output curve (a graphical web app to draw the curve) Useful for users who want to use their controllers as keyboard and mouse.Enhanced Precision: Slower output curve in the beginning, but gets faster towards the end of the curve. Used to " hide" your real controller in order to prevent games from simultaneously recognizing both your real controller and the virtual controller created by DS4Windows, a situation that can lead to the infamous double controller input issue DriverĪllows DS4Windows to create virtual Xbox/DS4 controllers Install them accordingly to your needs then hit the Finished button after. When running DS4Windows for the first time it may prompt you to install some drivers, with the first one being essential.
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