![]() I do accept that there is ask issue of protecting customer's and users rights, e.g such as the role for regulation in markets. If I choose to buy proprietary software because I like the software and agree with the terms of the sale, it's nobody else's business. I mean, at a young age, are they going to understand that they can't play with their friends because the software they're using is not available under a freedom-ensuring license? Or that they can't talk to them on propietary websites? Or are they, instead, going to rebel - and potentially develop a lifetime grudge against the whole idea of free software? Orthodoxy is one way to live life, but for a growing organism it might be more harmful than anything. In other words, they're, in my view, more likely to not understand the issue with propietary software if they never experience it first-hand. This approach reminds me of how very conservative parents bar their children from anything which might corrupt them due to not being right with their beliefs - the problem with that, however, is by barring them from potentially going in that direction, you also bar them from ever figuring out on their own what's wrong with the things they say are wrong. It sounds blissful, yes, but then there are many serious problems with that when applied to the concept of someone growing up: All their friends are most likely using websites running propietary client-side code to communicate, enjoying their time playing propietary games on propietary operating systems. rms has talked at length about these issues I encourage others to consider his perspective: Proprietary software is incompatible with education. There are also many other projects that aim to teach children programming. I would rather him talk to his friends about Minetest and encourage them to play with him. I will be introducing my son to Minetest soon (he's four) before he gets into Kindergarten and his peers start talking about Minecraft and pressure him into a world of proprietary software. I'd recommend people instead invest their time creating excellent mods for Minetest and bring it up to par with the features of Minecraft. Replacements like Minetest exist, and they also have a strong modding community. What children need to be introduced to is software and an operating system where you can "mod" _everything_, and expect to be able to! _That_ is a practical skill and a powerful foundation.Ĭhildren should be encouraged to adopt free software. I am personally very uncomfortable with introducing children to programming using Minecraft-sure, it has some benefits, but it's teaching them to embrace a proprietary platform that tells them that they cannot study or modify the source code.
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